


Foreshadowing: One quote that can be deivided in two can reveal two things about the uncle.Featureless Protagonist: The only thing that's known about the protagonist's identity is their gender (determined by the best friend's name, with the protagonist and best friend being the same gender).

Empty Eyes: Parents who are influenced by the Uncle are described as having "glassy and empty" eyes.Depending on your views, this extra dialogue can either be Anvilicious or heartwarming. Easter Egg: There's extra dialogue if the protagonist and best friend are girls.You save your friend and starve the uncle to death. Earn Your Happy Ending: The New Game ending.Driven to Suicide: In the last two normal endings, it's implied that the friend themselves started the fire that burned down their house, given that you last see them doing a Thousand-Yard Stare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even the friend) the first time around.Disney Death: The golden ending reveals that since the uncle takes years to fully consume its victims, everyone the friend fed to it is still alive - they presumably come back after the protagonist defeats it.The friend implies, however, that the real reason they agreed was because they were pretty sure that if they had said no, the uncle would have killed them on the spot. Deal with the Devil: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children.That said, the sixth ending (gained through getting the fifth, then entering the kitchen when the uncle arrives) changes things to Lovecraft Lite (with the protagonist starving the uncle to death). Cosmic Horror Story: All the initial five endings involve the protagonist either dying to the uncle, escaping from the still alive uncle, or becoming the new host for the uncle.This is instrumental in defeating it, as simply going back in time and denying it a meal two times in a row is enough to weaken it to the point that everything falls apart. The uncle is a powerful Eldricth Abomination, but it weakens from hunger quickly if not constantly fed, especially as it alters reality, and its alterations start to break down as it does. Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.Take your time to explore the world to dig deeper into the narrative. Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own.Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.

Soar through a game world with a unique art style and a mysterious story that unravels before you. The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey. A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed.
